As most Star Wars fans, I have always been really fascinated with the lightsaber.
I think I first really fell in love with them when Luke and Vader fought in the Sky City on Bespin.
There is something indefinable cool about a lightsaber that is hard to describe.
The glowing blade that gives it a distinct visual presence and the eerie low level buzz that promises ozone scented mutilation and/or dismemberment.
And of course, the awesome sight and sound of two lightsabers striking each other, sending sparks flying every which way, with a sound that leaves no doubt about the deadly potential of these weapons.
Finally, lightsabers are very rare weapons in Star Wars.
The are carried by elite samurai-like warriors that use them with expert skills that make them much more deadly than a solider with a common blaster.
All this has made lightsabers become possibly the single most recognizable science fiction weapon in movie history.
Endlessly parodied and copied in other Lightsabers movies, games and various other media.
The Old Republic is not the first game to let us play a lightsaber wielding character.
This has been done many times before with various degrees of success in games like the Jedi Knight series and Knights of the Old Republic.
I have had a problem with how lightsabers have been portrayed in almost any game that I have played.
It is a simple problem of game balance versus staying true to the fiction.
In the Star Wars movies a lightsaber can cut through pretty much everything in a single swipe.
It will happily dismember people/aliens/droids or cut through a vent on the underside of an AT-AT.
However, in almost every Star Wars game I’ve played, you cannot kill your enemies by simply hitting them once with the blade.
This makes sense from a game balancing perspective of course.